About

Our Snackmunch team mainly has three members. We’ve been working on our projects since 2020 and we worked on many games until we hit the point that the previous games would be too big for us to finish at the moment. We came to the conclusion that right now we’ll work on Hider Finder and Salmon Sprint, we’ve been working on Hider Finder since 2021 and about 2 weeks in July, 2023 on Salmon Sprint. We really hope you’ll enjoy our games and please feel free to contact us if you found any bugs and/or share your ideas on how we can improve the gameplay experience for you. Thank you so much!

Now it’s time to meet our small team:

GAME DEVELOPER

Hi, I’m Alex.

Ever since receiving my first console, I’ve been hooked on games; I love playing them as much as I enjoy creating them.  I actively program, model, and animate for personal projects I plan to release in the future. My go-to engine is definitely Unreal Engine 5.

I have worked in several different programming mediums, including but not limited to: computer games in C++, iPhone apps, 3D animation & modeling software such as Maya, Cinema 4D, SolidWorks, and more. Over the past year, I have been learning and utilizing Microsoft’s PlayFab system for Unreal Engine, using their CloudScript language for automation and JSON for communication with PlayFab in the engine. I am also using Perforce as a version control to back up my projects.

GRAPHIC DESIGNER

Hi, I’m Tipanan (or Ti).

I’ve been working on projects with Alex since 2020 and I’ve gained many new skills working on them. For example, game level design. My part of the project is to design levels for players, website, logo, some necessary icons, and I take care of all social media accounts for the team as well.

CONSULTANT

Hello there, I’m Thomas (or Tom).

I’ve been a coder and 3D animator since early 2016, and I’ve been helping Alex and Ti since 2022, and I’ve been playing and loving games since long before then.

Game development is a passion for me, and I’ve been making small hobby games and projects for nearly a decade, from small fan-made modifications to existing PC games, to my entry into the indie game industry with Snackmunch.
August 12, 2023